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OGame Guardian version history - 2 versions

OGame Guardian by PK

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OGame Guardian version history - 2 versions
  • Be careful with old versions! These versions are displayed for testing and reference purposes.You should always use the latest version of an add-on.

  • Latest version

    Version 3.1.0

    Released Sep 13, 2026 - 71.52 KB
    Works with firefox 142.0 and later, android 142.0 and later
    • Recognize the game's noEntry element as an empty mailbox instead of mailboxSchema
    • Tested recovery from the previous read error and delivery of the next real report after the empty baseline. Unknown fragments and session errors remain rejected.
    • Recognize the exact localized accounts anchor inside #joinGame, including its nested Play button and neighboring Last played control.
    • Existing account targeting and multi-universe queue stay unchanged. Same-origin/localized path checks reject external or parameterized links; no self-navigation on the accounts page.
    • Seven independent module views, persistent sidebar, PL/EN language selector, preserved unsaved forms and working FS/settings deep links.
    • Standard minus in authored interface text; sound-file and backup tools grouped under Settings.
    • Explicit mailbox format variants and confirmed-empty handling, no-cache requests, server metadata checks, translated deduplicated errors and per-category response-shape diagnostics.
    • HUB account-list navigation; one coordinator for multiple redirected accounts, serialized returns, takeover between HUB tabs and closing only after all required live registrations. Manual universe override remains available for single-account recovery.
    • Wake Lock acquisition races fixed, reacquisition after visibility changes and suspended quiet audio recovery. Practical system wake-prevention guidance; no guarantee when minimized.
    • Added regression tests for module routing, mailbox formats, Titania/Ukdah selection, recovery ordering, closing guards and wake-lock races. Actual Ukdah response and authenticated HUB require user testing.
    • Manifest version, stable extension ID and permissions unchanged.
    • Optional automatic expedition reminders: default off, 30-second movement polling, 2-minute lead plus confirmed-deadline notice.
    • Outbound/exploring forecasts never arm reminders; only explicit return legs use the actual arrival timestamp.
    • Delayed/accelerated confirmed schedules replace old pending notices. Missing fleets are marked uncertain, without claiming a black hole or landing.
    • Complete-list counter validation, account/session checks, request ordering, one reader per account, independent polling from any game screen and abort on configuration/role changes.
    • Queue delivery validation after network errors and restart; account/global/expedition pauses cancel or hold relevant notices.
    • PL/EN settings and an expedition dashboard. No additional permissions and no version bump.

    Source code released under All Rights Reserved

    Download Firefox and get the extension
    Download file
  • Older versions

    Version 3.0.0

    Released Sep 6, 2026 - 43.04 KB
    Works with firefox 142.0 and later, android 142.0 and later
    • New PL/EN dashboard, automatic language selection, localized extension metadata.
    • Account identity: server host + player ID. Automatic discovery of future universes after login.
    • Saved-account opening at startup and an Open All action; no account creation or credential storage.
    • One active reader per account; standby tabs, heartbeat-based failover, per-account pause and alarms.
    • Serialized event ingestion, namespaced IDs, durable bounded Telegram queue and history.
    • Unacknowledged real alarms survive background restart; test alarms are not restored.
    • Local alarm activation independent of Telegram; visible alarm independent of sound setting.
    • Per-account Telegram messages, HTTP/API error validation, timeouts, bounded retries and retry_after.
    • Recipient changes cancel pending deliveries; test Telegram updates diagnostic status.
    • Mailbox failures do not prime synchronization or claim successful reads. Separate baseline per category/account.
    • Explicit unknown-schema errors, PL/EN espionage phrases, isolated OGame v13 parser adapter.
    • All hostile mission rows retained; probes distinguished; stable IDs avoid moving countdown text.
    • Topbar fallback uses a threat transition latch, not an hourly suppression key.
    • Separate script heartbeat, DOM read and successful mailbox timestamps; stale-read and first-heartbeat checks.
    • Lobby no longer suppresses unrelated session failures; bounded attempts and waiting time.
    • Manual lobby override wins; account-container ascent; ambiguous buttons refused; pre-click tab snapshot.
    • Lobby closes only after the correct game content script registers; no duplicate forced navigation.
    • Refresh deadlines replan immediately when settings, leader, pause or alarm state changes.
    • DOM/mailbox scheduler changes apply without reload; in-progress obsolete reads are cancelled.
    • Dashboard and in-game status independent of page refresh; daily counters independent of history retention.
    • Quiet audio stops when no actively monitored game tabs remain; Wake Lock limitations documented.
    • Validated configuration/imports, supported zero delays, secret-free default token export and optional audio.
    • Existing 2.4 configuration/audio retained where available; 2.4 backup import and unassigned legacy log archive.
    • Local simulations, filtered history/export and counts, icon assets, bilingual README/data notes.
    • 34 background/config regression tests + 8 content scheduler tests executed successfully.
    • 18 browser DOM fixtures and offline dashboard preview included but not executed in the restricted cloud browser.

    Source code released under All Rights Reserved

    Download file
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